﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//
//////////////////////////////////////////////////////////////////////////////
#include "WallTagShapeHandleBehavior.h"
#include "IElementShapeHandle.h"
#include "IDocument.h"
#include "DbObjectUtils.h"
#include "ICalculatorCollection.h"
#include "IElementModelShape.h"
#include "WallTagShapeHandlePositionCalculator.h"
#include "WallTagShapeHandleGraphicsShapeCalculator.h"
#include "IElementPositionPoints.h"
#include "IElementMoveContext.h"
#include "IElementParentReporter.h"
#include "IGraphicsElementShape.h"
#include "EnableCompileWarning_The_LAST_IncludeInCpp.h"


using namespace gcmp;
using namespace Sample;

DECLARE_CALCULATOR_CREATOR(WallTagShapeHandlePositionCalculator)
DECLARE_CALCULATOR_CREATOR(WallTagShapeHandleGraphicsShapeCalculator);

DBOBJECT_DATA_DEFINE(WallTagShapeHandleBehavior)
{
}

WallTagShapeHandleBehavior::WallTagShapeHandleBehavior(gcmp::IDocument* pDoc, gcmp::ElementId modelViewId)
    : m_pDocument(pDoc)
    , m_ModuleViewId(modelViewId)
{

}

void WallTagShapeHandleBehavior::GetCalculators(ICalculatorCollection* calculators) const
{
    IDocument* pDocument = GetDocument();
    DBG_WARN_AND_RETURN_VOID_UNLESS(pDocument, L"Document为空",L"GDMP",L"2023-12-30");
    IElementShapeHandle* pElementShapeHandle = quick_cast<IElementShapeHandle>(pDocument->GetElement(GetElementShapeHandleId()));
    DBG_WARN_AND_RETURN_VOID_UNLESS(pElementShapeHandle, L"pElementShapeHandle指针无效",L"GDMP",L"2023-12-30");

    ADD_CALCULATOR(WallTagShapeHandlePositionCalculator, pDocument,
        pElementShapeHandle->GetPositionRdIdForBehavior());
    IElementModelShape* pElementModelShape = pElementShapeHandle->GetElementModelShape();
    DBG_WARN_AND_RETURN_VOID_UNLESS(pElementModelShape, L"pElementModelShape指针无效",L"GDMP",L"2023-12-30");
    ADD_CALCULATOR(WallTagShapeHandleGraphicsShapeCalculator, pDocument, pElementModelShape->GetGraphicsElementShapeRdId());
}

bool WallTagShapeHandleBehavior::Translate(const gcmp::IElementMoveContext& moveContext)
{
    IDocument* pDocument = GetDocument();
    DBG_WARN_AND_RETURN_FALSE_UNLESS(pDocument, L"Document为空",L"GDMP",L"2023-12-30");
    IElementShapeHandle* pElementShapeHandle =
        quick_cast<IElementShapeHandle>(pDocument->GetElement(GetElementShapeHandleId()));
    DBG_WARN_AND_RETURN_FALSE_UNLESS(pElementShapeHandle, L"ElementShapeHandle不能为空",L"GDMP",L"2023-12-30");
    int elementShapeHandleIndex = pElementShapeHandle->GetPositionIndexInMasterElement();
    //更新其主对象
    IElement* pElement = quick_cast<IElement>(pDocument->GetElement(pElementShapeHandle->GetMasterId()));
    DBG_WARN_AND_RETURN_FALSE_UNLESS(pElement, L"Element不能为空",L"GDMP",L"2023-12-30");
    if (IElementPositionPoints* pElementPositionPoints = pElement->GetPositionPoints())
    {
        Vector3d oldPos = pElementPositionPoints->GetControlPoint(elementShapeHandleIndex);
        Vector3d newPos = oldPos + moveContext.GetMoveVector();
        pElementPositionPoints->SetControlPoint(elementShapeHandleIndex, newPos);
    }
    return true;
}

void WallTagShapeHandleBehavior::ReportParents(gcmp::IElementParentReporter& reporter) const
{
    reporter.ReportWeak(GetModelViewId());
    reporter.ReportStrong(GetElementShapeHandleId());
}

void WallTagShapeHandleBehavior::UpdatePosition()
{
    IDocument* pDocument = GetDocument();
    DBG_WARN_AND_RETURN_VOID_UNLESS(pDocument, L"Document为空",L"GDMP",L"2023-12-30");
    IElementShapeHandle* pElementShapeHandle =
        quick_cast<IElementShapeHandle>(pDocument->GetElement(GetElementShapeHandleId()));
    DBG_WARN_AND_RETURN_VOID_UNLESS(pElementShapeHandle, L"ElementShapeHandle不能为空",L"GDMP",L"2023-12-30");
    int shapeHandleIndex = pElementShapeHandle->GetPositionIndexInMasterElement();
    const IElement* pElement = quick_cast<IElement>(pDocument->GetElement(pElementShapeHandle->GetMasterId()));
    DBG_WARN_AND_RETURN_VOID_UNLESS(pElement, L"Element不能为空",L"GDMP",L"2023-12-30");
    if (const IElementPositionPoints* pElementPositionPoints = pElement->GetPositionPoints())
    {
        Vector3d pos = pElementPositionPoints->GetControlPoint(shapeHandleIndex);
        pElementShapeHandle->SetPosition(pos);
    }
}

